Stealth -> charge from stealth -> shadowfury -> frost shock/dmg rotation -> psychic horror and if you open correctly you should force a defensive CD early. I plan to add content to the game and provide. Shamanistic focus no costs 2 ae, 1tp 10/10 balancing - loving it This mod aims to compile a moldable version of Day of defeat.
as long as you do that you'll be alrightįinally made a spec i can feel good about sharing with you hoes Record your combats, upload them to the site and analyze them in real time. Stealth -> charge from stealth -> shadowfury -> frost shock/dmg rotation -> psychic horror and if you open correctly you should force a defensive CD early. Welcome to Warcraft Logs, a Web site that provides combat analysis for Blizzard's World of Warcraft MMO. so you have a 5 second window to reheal/attack with frost shock/holy shock while not being able to be hitĬrit is your most important stat, followed by AP. if they bubble on your wolves early, they last 30 seconds, don't pop TBW until bubble/disp is down.ĭeter is very important, because you can cast from deter. if you chain your CC's correctly early you should be able to force a defensive or two out of people, save wolves for after that. your main burst window is wolves, so use it smart. 50 point Fury talent, 5 Crit chance for melee and ranged attacks. Which is something that straight dodge/parry gems can't benefit from. Something of note that's an advantage on that is that modifiers like blessing of kings and the talents that do so would impact the strength you get from gems and in turn impact the block value you get per gem.
This is not the best 1v1 arena spec, but you'll be able to help your teammates out and be a jack of all trades in WPvP/warfronts while putting out good dmg. Thirdly I would like to create a Guide for build creation, allowing players to look at. So if you want to improve your block value, you could gem strength. wound poison is great because not only is it awesome damage, but it's a built in mortal strike that will be up 100% of the time even if they go nutty on dispells. You're only physical damage attack is hemo, everything else is magic damage but you're going to scale insane auto attack dmg with AP, and you'll be attacking fast with DW. This build is arena tested (meaning i farmed some guy in castle on it without really knowing my binds and went 5-1 testing it out) i put points into str/stam at a 2:1 ratio. you'll have around 230 spell power in gear (my gear is trash), while having over 950 attack power.
if you don't have an enchant that turns freedom into a stun break you need to put 2 pts into that in the ret tree. Gear choices literally matter right now, and always have, and affect your builds. Your gear choices also made a huge choice on your talent selection. so you'll have a few pts left over at the end, use em wherever you want. Warriors had 3 viable tank builds depending on gear from Vanilla to WOTLK as an example so the thought of a min/max cookie cutter build is not totally accurate.